There’s a statistic called Battle Power, or BP, that determines not only a character’s strength, but also acts as their experience level. Which is all fine, but here’s the main problem with the game. If a character is not at least one space from another character, including diagonally, he’ll be fighting alone, and he’ll be seriously overpowered by enemies. It’s a very good idea to keep your teammates nearby throughout the game, because if one of them gets in a battle, they’re able to fight together. Each character in turn plays a card, and the top-left number indicates how many spaces that character will move. These same cards are also used outside of battle. As for the symbol, if a fighter plays a card with their own unique symbol on it (you can see each character’s symbol below the character portrait during battle scenes), they get a small boost to their attack. When you fight an enemy, the Attack value of one fighter’s card is compared against the Defense value of the other, and from that result, hit points are lost. The card mechanic can be difficult to grasp, but it works like this: You’ve got a number for Attack in the top-left (from 1 to Z (8)), a symbol in the middle, and a number for Defense in the lower-right. So, it’s kind of disappointing in that regard, and feels like an opportunity missed for drawing in a new audience (assuming the developers even cared about that). If you don’t know the difference between Kame, Kami, and Kaio, well you had better brush up, because the game isn’t going to bother explaining any of it to you. However, without at least a basic knowledge of the series going in, players are going to be hopelessly confused with this game, which suffers from the common malady of “Anime Prerequisite Syndrome”. This game follows the plot of the anime pretty faithfully up to the battle with Vegeta. This game is where everything “came together”, for better or worse. Sure, there were previous Dragon Ball games with cards, but those were more like weird board games than fully fleshed-out RPGs. It’s not clear what the intense fascination and association of Dragon Ball Z with cards is, but this game began the very long and very painful saga of Dragon Ball Z RPGs where you fight with cards – a saga that continues, yes, to this very day.
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